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Entertainment Video Game
 The Medium of the Video Game by Mark J. P. Wolf, X "This book offers a historical, formal analysis of video games that no other book to date has provided in such detail. . . . Wolf also effectively investigates the scientific and market forces that aligned with the development of video games to create a powerful cultural force."--Heather Gilmour, Executive Producer, American Film Institute New Media VenturesOver a mere three decades, the video game has become the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.
 Ultimate History of Video Games: From Pong to Pokemon, the Story Behind the Craze That Touched Our Lives and Changed the World by Steve L. Kent, Inside the Games You Grew Up with but Never Forgot With all the whiz, bang, pop, and shimmer of a glowing arcade. "The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like "Space Invaders, Centipede, and "Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover: -The video game that saved Nintendo from bankruptcy -The serendipitous story of Pac-Man's design -The misstep that helped topple Atari's $2 billion-a-year empire -The coin shortage caused by "Space Invaders -The fascinating reasons behind the rise, fall, and rebirth of Sega -And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
American Video Entertainment - American Video Entertainment was a software development company that developed unlicensed software for the Nintendo Entertainment System video game console. Equinox (video game) - Equinox is an isometric 3D action–puzzle-hybrid video game for the Super Nintendo Entertainment System. Also known as Solstice II, it is the sequel to Solstice for the Nintendo Entertainment System. Super 8 (video game accessory) - The Super 8 was a unlicensed peripheral for the Super Nintendo Entertainment System (SNES, known in Asia as the Super Famicom) video game console designed to allow the system to run games developed for the Nintendo Entertainment System (known in as Asia as the Famicom). It was also occasionally sold as either the Tristar or Tri-star. ChatterBox Video Game Radio - ChatterBox Video Game Radio is a video game-related radio show aired on KFNX News Talk Radio 1100 in Phoenix, Arizona. Its goal is to educate and entertain the masses about video games, the interactive entertainment industry and the issues surrounding it.
entertainmentvideogame
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